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Phase 05 · Ideation & Solution Design
Sketching / Paper Prototyping
Test ideas with low-fidelity sketches before any digital work
Industrial design / HCI research · 1980s

Sketching and paper prototyping create low-fidelity, hand-drawn representations of interfaces to explore and test ideas. The low fidelity signals to users that the design is not final — actively encouraging honest, critical feedback.


Before wireframing or digital prototyping, whenever you want to test a concept quickly without the cost and commitment of digital design.


  1. Draw the key screens or steps on paper — boxes and labels are enough
  2. Simulate interactivity by swapping paper screens as the user 'clicks'
  3. Give users a specific task to complete — don't explain the interface
  4. Observe silently: where do they hesitate, click the wrong area, or express confusion?
  5. Note observations without intervening
  6. Iterate the sketch immediately after each session

🎵 Spotify

Paper prototype of a redesigned 'Now Playing' screen with a context label showing why a song was recommended. Task: 'Find out why this song is playing.' Observation: 3 of 5 users tap the album art — they expect the explanation to appear there, not in a separate UI element. Immediate design fix: album art tap reveals the context.

📊 Trade Surveillance

Please contact the author for more information on these examples at linkedin.com/in/kshitijrege



Industrial design / HCI research 1980s


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